Rock, Paper, Scissors, Scoot

ABSTRACT

The present invention relates to the combination of tradition board games, a gym activity and rock paper scissors which also integrates as well with an on-line application. The new methods and solutions have generated different ways of playing three games at once.

CROSS-REFERENCE TO RELATED APPLICATION

This application is a continuation of U.S. Nonprovisional patent application Ser. No. 15/930,359, filed May 12, 2020 which is incorporated by reference herein in its entirety for missing Claims, Description, Unembedded Drawings, Description of drawings, Abstract and Summary. (Confirmation NO. 1446)

BACKGROUND OF INVENTION

The background of this invention relates to board games generally. The prior art is limited to one or two combined elements whereby the limit is yet to be determine on how many different scenarios and combinations lay within gym activities, Rock Paper Scissors, and board games. The limitations of prior art in board and online games wherein all three elements are not combined described above are overcome by the new concepts, methods and diagrams disclosed herein.

SUMMARY OF THE INVENTION

The fore mentioned invention is a transformation of a gym activity combined with a board game and rock paper scissor whereby I have designed different ways of collectively playing all three at once.

DESCRIPTION OF DRAWINGS

The 12 drawings incorporated herein form part of the specifications and illustrate the diverse embodiments of the present disclosure. Together with the descriptions, they serve to explain the principles and concept of the game Rock, Paper, Scissors, Scoot.

FIG. 1 is a drawing of the first test board as explained in part one of the description of this invention.

FIG. 1.1 is the path to the safe zone.

FIG. 1.2 is the player's direction to the safe zone.

FIG. 1.3 is where each player starts.

FIG. 1.4 the pawns that need to make it to the safe zone.

FIG. 1.5 is the safe zone.

FIG. 2 is a drawing of the four-player version of the game as explained in part 2 of the description.

FIG. 2.1 Start/Safe Zone

FIG. 2.2 Jail (scoot to jail)/direction to the center of the circle and safe zone that is needed to be reached to win.

FIG. 2.3 Make your opponent's start over square.

FIG. 2.4 Spin to determine direction.

FIG. 3 is drawing of the game pieces/pawns.

FIG. 4 Click on the Spinner in lieu of hand gestures.

FIG. 5 is a drawing of a spin wheel on alternate game board.

FIG. 6 is a drawing of playing cards to be used in lieu of hand gestures to play Rock, Paper, Scissors, Scoot in combination with board game.

FIG. 7 is a drawing of a single player online flow chart where a solo player must battle other players around the world to make it to their country/safe zone. Premise of the game stays the same but there is no scoot to jail and if you lose a rock paper scissor battle you must start a new game in the game lobby.

FIG. 8 is a drawing of the online game flow chart.

FIG. 9 is a drawing of how rock paper scissors combined a gaming board can be played through video chat/live video.

FIG. 10 is drawing of a 5-player game, Player 1 picks whatever path they want to take after they have reached the circle)

FIG. 11 is a drawing of a 6-player game.

FIG. 12 is a drawing of an 8-player game with/2 dice/teams of 2s or solo) simultaneously die roll starting at P1 and P5 then P2 and P6 will roll.

DESCRIPTION OF THE INVENTION

Part 1. game conversion) The idea started after watching a video of kids in a gym class playing a game called rock paper scissors showdown with hula hoops. The hula hoops were placed in a straight line, one group of kids were at one end of the hula hoops and another group of kids at the other end of the hula hoops. One of the kids from each end hopped in the hula hoop path until they ran into each other. They then played rock paper scissors to see who would continue hopping towards the other end of the hula hoops. The loser had to start over but at the back of their team's side. First group of kids to have all their players make it safely to the other end of the hula hoops won. I wanted to figure out how to make it a board game so that people of all ages could play. To figure out how to make it a boardgame I drew 13 circles to represent the hula hoops on a piece of paper then put four white pawns on one end of the circles and four black pawns on the other end of the circles (which represented player one and player two). I created a start point at each end of the circles and safe zones to indicate when a player made it safely to their safe zone/the other end of the circles. I then drew arrows to indicate which direction each player had to follow. I made each pawn move by rolling a die and when my pawn collided with my opponent we played rock paper scissors to determine which player would win the spot and the loser had to start over. The first player to get all their pawns to the safe zone opposite of theirs won. Directions on game play and rules are under Object the game and How to play.

Part 2. combining all three entities to make one unit/alternate ways of playing) Once tested, I determined the game worked well with two players, so I figured out how to make it work for 4 players by drawing 2 connecting paths with a circle in the middle. The circle split the two paths into four and doubles as a change of direction, so players are got facing the same opponent throughout the game. I also made all the other circles squares so the center/circle is be the focal point and when a player lands in the circle they must spin the wheel to determine if they would continue straight, go left, or go right. Each player's path needed an even amount of spaces to the center/circle. I made it 7 because I wanted each player to have to roll the dice at least twice before they made it to the center/circle. I then drew a jail so whenever a player lost a rock paper scissors battle they had to “scoot to jail”. It also works for 3, 5, 6, 7 and 8 players (3/5/7 player game works by blocking off any path/Start (safe zone) that is not being used. Playing with 8 players took too long so I implemented a second die with the first roll of the game starting with Player1 and Player5 each rolling a different color die simultaneously. Then Player2 and Player6 rolled, 3 and 7, 4 and 8 until someone won. The first alternate way of playing rock paper scissors combined with a board game and a gym activity without using hand gestures were to place four spin wheels on the game board (one in each player's corner). The premise of the game and its rules stayed the same and when players had to contend for the spot, they span the wheel to determine who won the spot. Second alternate way of playing rock paper scissors combined with a board game and a gym activity is by using playing cards instead of using hand gestures to determine which player keeps the spot on a board game combined with rock paper scissors. 50 cards in the deck, 10 rock cards, 10 paper cards, 10 scissor cards, 10 scoot cards and 10 safe cards. The game is designed to incorporate three different entities thus making it one unit. Playing Rock Paper Scissors with cards or a spin wheel+a gym activity+a board game scenario equals Rock Paper Scoot.

-   -   The concept grew and multiplied, and is proof that this game can         incorporate technology to minimize the number of pieces to track         as well as grow this concept into an on-line setting.     -   Rules, initial concept, and growth potential is explained in the         rules and diagram below.     -   OBJECT OF THE GAME:     -   Be the first player to get all four pawns in any safe zone that         is not the same as your color pawn/safe zone     -   NUMBER OF PLAYERS:     -   2 through 8     -   MATERIALS:     -   Game board. As shown in FIG. 1     -   16 pawns; 4 of each of the 4 colors. As shown in FIG. 2     -   Mobile application utilized for spinning the ever-changing         spinner. As shown in FIG. 3     -   Mobile application utilized for rolling. As shown in FIG. 4     -   AUDIENCE:     -   Ages 6 and up     -   SET UP:     -   Each player picks a color. Choices are purple, blue, gray,         orange.     -   Choose the four like colored pawns.     -   Place all 4 of your pawns in the START box which matches the         same color.     -   TO BEGIN:     -   Each player rolls the die.     -   The player with highest roll goes first.     -   HOW TO PLAY:     -   On your turn, roll the die     -   Turns rotate clockwise     -   Move the number of spaces matching rolled amount in the         direction of the center circle on     -   the board.     -   Players cannot jump/skip/pass opponent(s)     -   Two players cannot occupy the same spot.     -   When you come face to face with an opponent:         -   Opponents must play rock, paper, scissors, scoot (rock beats             scissors, scissors beats paper and paper beats rock, scoot             rules all)         -   Winner continues with any remaining spaces rolled.         -   Loser scoots to jail         -   To get out of jail:             -   Player must roll a 6 or a 1 to place their pawn back to                 the starting box.             -   Player must roll die again.             -   Player can move forward the number of spaces rolled.     -   Players can only have one pawn on the board at a time.     -   When a player lands in the center circle, spin the spinner and         follow directions to R(right) L (left) or S (straight)     -   Players cannot move another pawn if they have one in jail.     -   Players can only start another pawn once safe zone is reached.     -   Safe Zone is marked “Safe” and is any color box that does not         match yours.     -   To Win: Be the first to get all four of your pawns in a safe         zone. 

1) The present activity has not yet been converted into a board game/online game. 2) Alternate ways of playing rock paper scissors. A board combined with rock paper scissors can be played to see which player occupies a spot. A board game combined with rock paper scissors whereby the opponent's changes. A board game combined with rock paper scissors where if a player lands in the center of the board their direction changes. A board game combined with rock paper scissors where if a player lands in the center they can spin a wheel to change direction. A board game whereby a die is rolled simultaneously by two opponents combined with rock paper scissors. A rock paper scissors game combine with a board where up to eight people can play at the same time. Unique ability to adapt to 2, 3, 4, 5, 6, 7, 8 players A board game combined with rock paper scissors where two opponents can spin a wheel to play rock paper scissors instead of using hand gestures. A board game combined with rock paper scissors whereby the loser must “Scoot to jail”. A board game combined with rock paper scissors played online whereby friends can be invited. A board game combined with rock paper scissors with ability to chat, see and live stream video with friends, fellow competitors' On-line site is safe from predators, monitored and secure. 